The town of Soudersburg is surrounded by rolling hills and farms. On the north end of town is a foundry, warehouses and some stores. Small houses for the foundry workers stretch across the west side of the town. The worker’ houses are on the northern end of Washington Street, which runs north to south on the west end of town. There is a prison at the junction of Carroll Valley Road and Washington Street, a church at the junction of Keysville Road and Washington, and an almshouse all the way at the southern end of the street.
Hamilton Street runs north to
south through the center of town, starting from the foundry. There is a church at the corner of 1st
Street and Hamilton (Carroll Valley Road becomes 1st Street), but
otherwise it is primarily a residential street with some town houses. The Old
Fellows Hall and a large house are on the heights at the southern end of
Hamilton.
Soudersburg Pike travels north to
south across the map and runs along the eastern side of town. It has a number
of large homes, City Hall, a church, and a hotel along the west side of the
pike. There is a rail fence bordering the eastern side of the pike. A school house is located at the junction of
Westminster Road and Soudersburg Pike.
Cemetery Hill is immediately east
of town and is mostly open with the exception of a walled cemetery and small
cemetery building. Further east are two key junctions. Orchard Junction is at
the Combs Orchards, where the Westminster Road intersects with the New Windsor
Road. Diller’s Corner is located at the junction of the Manchester Road and
Unger Hill Road, which connected Diller’s Corner to Orchard Junction.
The town of Soudersburg is the
primary objective of the simulation. Orchard Junction and Diller’s Corner are
secondary objectives.
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