DYOD Template


Players will use this template to assemble their divisions:  DYOD Template

DYOD Template Instructions in PDF Format

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Designing your own division with the DYOD Template

Introduction


DYOD allows you to design your own division, with up to 18 infantry regiments, 4 cavalry regiments and 6 artillery pieces.  You have a limited budget of points that are expended on commanders and units.  Commander points are used to allocated commander attributes for you division commander and each brigade and battery commander, with 0 being the lowest and 6 the highest.

Unit points are used for infantry, cavalry and artillery and the formula for each unit is:

            Strength x Quality x Weapon Type = unit points.

Unit strength can be assigned from 1 (lowest) to 6 (highest), but be aware that the DYOD simulation will have carry over and units may increase in quality from one battle to the next.  The weapon values are different for various types of weapons that are listed on the template for infantry, cavalry and artillery.

You are not required to enter a unit in every possible row of the template. You may have up to four brigades of infantry with up to six regiments per brigade, but you can use few if you want. Cavalry and Artillery are also optional. Simply leave zeros in the unused rows, and they will not register any points.

Budgets:


You will be working from two budgets of points: Units and Commanders.

Unit Budget: Your unit point budget is 41,500 points. These are the total points for all infantry, cavalry and artillery used.

Commander Budget: You commander point budget is 120. This is the total points for all commanders assigned. Every regiment must be part of a brigade (even if it is a one-regiment brigade) and the brigade must have a commander. Every battery must have a commander. The points are allocated across the commander attributes, which affect performance in the field.

Your Persona

You will be given the rank of Major General. Your division’s number will be assigned in the order that the templates are received (1st to submit will be 1st Division, etc.).  

1.      Enter your persona’s name in cell C13. (You can use any name you want.)

2.      Enter a number from 0 to 6 in cells G13, H13, I13, J13

3.      Enter a number from 0 to 4 in cell K13

4.      Enter a number from 0 to 6 in cell L13.

These are your commander attributes that correspond to the following rating for each attribute (except style):

Rating
0
1
2
3
4
5
6
Quality
Poor
Mediocre
Average
Competent
Good
Very Good
Excellent

 Style attributes are as follows:

Rating
0
1
2
3
4
Quality
Cautious
Defensive
Balanced
Bold
Daring

 Each attribute has a specific function. See the TC2M Developer’s Guide pp. 22-24.
Infantry

Order of Battle


The DYOD template allows you to organize your infantry into your order of battle. You may have from one to four infantry brigades and from one to six regiments per brigade. Each brigade (even if it has only a single regiment) is assigned a commander.
Brigade Commanders

For each brigade you set up, you will assign a brigade commander.  Brigade commanders with two or more regiments in their brigade will be given the rank of brigadier general. Brigade commander with a single regiment in their brigade will be given the rank of colonel.

1.       Enter the name of the brigade commander in column C.

2.       Enter the command attributes of the brigade commander into columns G through L in the same manner that you entered them for your persona.
Infantry Regiments

Each regiment you set up must be in a brigade with a brigade commander. To set up a regiment:

1.       Unit Designation: Enter the regiment’s designation in column B. This would be a number the state in which the regiment was raised (e.g. 35th Louisiana, 167th Pennsylvania, etc.) If you use a designation that has already been submitted by another player, it will be changed to the next closest available designation (e.g. 166th Pennsylvania instead of 167th Pennsylvania).

2.       Commanders Name: Enter a name for the regimental commander in column C.

3.       Strength: Enter the number of men in the regiment into column D. The maximum number of men allowed is 900.

4.       Quality: Enter the unit’s quality into column E. This should be a number from 1 to 6, representing the following:

Rating
1
2
3
4
5
6
Quality
Trained
Fair
Regular
Good
Veteran
Elite

 
5.       Weapon Type: You will enter the weapon type as a number that is associated with a type of weapon.  Infantry weapons available are as follows:
 
Weapon Value Entered into the DYOD Template
1
1.5
5
10
Weapon Type
Smoothbore Musket
Rifled Musket
Sharps Rifle
Sharps Rifle Sharpshooter Ranges
Maximum Range
140 yards
170 yards
170 yards
400 yards


6.       Points:  Column M will reflect the total points for the regiment (strength x quality x weapon type). The total points per brigade are found below it and the total infantry points used so far can be found in cell M14. Increase or decrease strength, quality or weapon type to change you point value to remain within budget.

Cavalry


Optional Cavalry


Cavalry is not required, but you may have up to six regiments of cavalry organized into a cavalry brigade.  Any cavalry regiments may be detached for independent service in a simulation. Cavalry weapons have a relatively high point value, which takes into account not only the weapon, but maintaining a mount for the cavalryman.

Commander


If any cavalry is used, you must assign a cavalry command in the same manner that you set up your persona and infantry brigade commanders. If two or more cavalry regiments are used, the cavalry commander will be given the rank of brigadier general. If only a single regiment is used, he will be given the rank of colonel.

Cavalry Regiments


Cavalry regiments are set up in the same manner as infantry regiments, but the weapon types vary.  Cavalry weapon types are:

Weapon Value Entered into the DYOD Template
1
2.5
5
10
Weapon Type
Pistols and Shotguns
Muzzle loading Musketoon
Sharps Carbine
(breach loading)
Spencer Repeating Carbine
Maximum Range
60 yards
105 yards
160 yards
160  yards

Artillery


Artillery Option


Artillery is not required. You may have up to three batteries of one to six guns per battery.  You may mix different gun types in your batteries if you desire.

Setting Up a Battery


1.       Unit Designation:  Enter the batteries designation where it says enter battery name in column C of the row in which you will set up the battery commander.  You may name the battery using any naming protocol you wish, (e.g. Nelson’s Battery,  24th Ohio Independent Battery, Battery A – 3rd New York Light Artillery, The Biloxi Battery, etc.)

2.       Battery Commander: Enter the battery commander’s name where is says enter commander’s name in column D and then enter the command attributes. He will be given the rank of Captain.

3.       Setting Up a Gun: You may have from one to six guns per battery. To set up a gun:

-          Gun Commander’s Name: Enter a name for the gun commander. He will be given a rank of Sergeant, 2nd Lieutenant, or Lieutenant.

-          Strength: The strength for every gun is already entered as 15. The strength assigned to unused guns will not affect your points and will be removed from your total strength in the final OOB.

-          Unit Quality: The unit quality uses the same rating as infantry

-          Gun Type: The following types of artillery pieces are available:

-           



Weapon Value Entered into the DYOD Template
10
12
13
15
Weapon Type
12lb Howitzer
12lb Napoleon
10lb Parrott or 3 Inch Ordnance
20lb Parrott Rifle
Maximum Range
1400 yards
1400 yards
1400 yards
1400 yards

Monitoring Your Point Budget


Rows 9 and 10 of the template allow you to monitor your point budget. Cells  D9 and D10 must be 0 or above when the template it submitted.

GOOD LUCK!  It will not be an easy task, but you can take comfort in knowing that all other players will have the same point budget!

 

 

 

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